# Stoat Games > The site is a place, for us to host updates and wikis related to Cecil Libraries, Act 2; The Reimagining and More. This page covers a list of all site pages associated with a long form description of their contents. Specifically https://stoatgames.icu/llms-full handles the long form excerpt version, you should go here for full context. while https://stoatgames.icu/llms is more or less a site map. All Licenses follow the pattern https://stoatgames.icu/license-repository/licenses/{license}. All subsidiaries follow the pattern https://stoatgames.icu/subsidiaries/{subsidiary}. All projects follow https://stoatgames.icu/subsidiaries/{subsidiary}/projects/{project}. All project versions follow https://stoatgames.icu/subsidiaries/{subsidiary}/projects/{project}/versions/{version}. All project files follow https://stoatgames.icu/subsidiaries/{subsidiary}/projects/{project}/versions/{version}/files/{file}. Its meant to be somewhat API like. Also, if you remove the end part for example https://stoatgames.icu/subsidiaries/{subsidiary}/projects/{project}/versions/{version}/files/ it redirects to https://stoatgames.icu/project-files/?subsidiary={subsidiary}&project={project}&project_version={version}. This setup is not the case for subsidiaries or licenses. It will be explicitly mentioned when this system does not work for the given custom post type. ## Pages - [Stoat Games Attributions Page](https://stoatgames.icu/attributions/) # Stoat Games Attributions Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this page. This page is more or less just Stoat Games Attributions for creators and plugins and such in correlation with the site, as a form of crediting and thanks. If we missed anything contact us at the `@stoatgames.icu` email found in the Footer! ## Attribution This section will cover all attributions. This section will be formatted in the form of; Asset, Author, Link. Again if anything was missed, email us! Below is a List of all Assets with their Attributions; ### Fonts and Artworks - Website Font - Author: SomePX - Link: [Inscryption Marksman](https://www.patreon.com/posts/marksman-edition-59128463) - Website Banner - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - Smart Quotes Fix - Author: John Webber (@bilion) - Link: [WordPress Support Post](https://wordpress.org/support/topic/straight-single-quotes-are-replaced-by-a-smart-curly-quotes/) - PublishPress Authors Child Theme Code - Author: rizaardiyanto1412, andergmartins on GitHub under PublishPress - Link: [GitHub Repository](https://github.com/publishpress/publishpress-authors-astra-child) - DPComic Font Utilized in Stoat Games Logo - Author: codeman38 (as used in Pony Island by [Daniel Mullins Games](https://www.danielmullinsgames.com/)) - Link: [1001Fonts Listing](https://www.1001fonts.com/dpcomic-font.html) - Stoat Games Logo - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) ### Site Infrastructure - Backend + Frontend - Author: Free Website Guys - Link: [thefreewebsiteguys.com](https://thefreewebsiteguys.com/?js=a16638001b) - Hosting - Author: IONOS - Link: [IONOS Official Website](https://aklam.io/thGxWQTD) - Site Template Utilized in Testing - Author: Astra - Link: [theAgency](https://wpastra.com/templates/wordpress-agency-04/?customizer=true&page-builder=elementor) - Additional CSS - Author: Stoat Games - Link: [Stoat Games Website CSS File](https://stoatgames.icu/stoat-games-website-css-file/#content) - Functions File - Author: Stoat Games - Link: [Stoat Games Website Functions File](https://stoatgames.icu/stoat-games-website-functions-file/#content) - Page Layout Templatization - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - Sitemap(s) - Author: Yoast SEO - Link: [sitemap\_index.xml](https://stoatgames.icu/sitemap-index.xml) - LLMS-Full, and LLMS Text Files - Author: KP Agent Ready - Link: [llms.txt](https://stoatgames.icu/llms.txt), [llms-full.txt](https://stoatgames.icu/llms-full.txt) ### Site Plugins - Advanced Custom Fields - Author: WP Engine - Link: [ACF Website](https://www.advancedcustomfields.com/) - Astra Pro - Author: Brainstorm Force - Link: [Astra Pro Website](https://wpastra.com/pro/) - Custom Fonts - Author: Brainstorm Force - Link: [Custom Fonts WordPress Plugin](https://wordpress.org/plugins/custom-fonts/) - Duplicate Content Addon For Polylang - Author: [Khushwant Singh](https://profiles.wordpress.org/khushwantsidhu/) - Link: [Plugin Website](https://wordpress.org/plugins/duplicate-content-addon-for-polylang/) - Essentials - Author: IONOS Group - Link: Internal Plugin from [IONOS](https://aklam.io/thGxWQTD) - Index Now - Author: Microsoft Bing - Link: [Bing Webmasters](https://www.bing.com/webmasters/indexnow) - **JSM User Locale Selector** - Author: [JS Morisset](https://surniaulula.com/) - Link: [Plugin Website](https://surniaulula.com/extend/plugins/jsm-user-locale/) - KP Agent Ready - Author: Kevin C. Pirnie - Link: [Plugin Page](https://wordpress.org/plugins/kp-agent-ready/) - MD Block - Author: Mehedi Hasan - Link: [Plugin Page](https://wordpress.org/plugins/md-block/) - MD Click Copyboard - Author: Motion Digital IT - Link: [Plugin Website](https://motiondigital.com.au/md-click-copyboard/) - Polylang - Author: WP SYNTEX - Link: [Polylang Website](https://polylang.pro/) - Post Types Unlimited - Author: WPExplorer - Link: [Post Types Unlimited Website](https://www.wpexplorer.com/post-types-unlimited-custom-options/) - PublishPress Authors - Author: PublishPress - Link: [PublishPress Plugin Site](https://publishpress.com/authors/) - PublishPress Capabilities - Author: PublishPress - Link: [PublishPress Plugin Site](https://publishpress.com/capabilities/) - PublishPress Checklists - Author: PublishPress - Link: [PublishPress Plugin Site](https://publishpress.com/checklists/) - PublishPress Permissions - Author: PublishPress - Link: [PublishPress Plugin Site](https://publishpress.com/permissions/) - Really Simple Security - Author: teamblue - Link: [Really Simple SSL Website](https://really-simple-ssl.com/) - Redirection - Author: John Godley - Link: [Redirection Website](https://redirection.me/) - Relevannsi - Author: Mikko Saari - Link: [Relevannsi Site](https://www.relevanssi.com/) - REST API for Relevanssi - Author: Sergiy Dzysyak - Link: [Plugin Website](https://erlycoder.com/product/rest-api-for-relevanssi-free/) - Single Sign-On - Author: IONOS Group - Link: Internal Plugin from [IONOS](https://aklam.io/thGxWQTD) - Spectra - Author: Brainstorm Force - Link: [Spectra Website](https://wpspectra.com/) - UpdraftPlus - Backup and Restore - Author: TeamUpdraft - Link: [TeamUpdraft Website](https://teamupdraft.com/updraftplus/?nab=1) - WP Rocket - Author: WP Media - Link: [WP Rocket Website](https://wp-rocket.me/) - WPForms Lite - Author: WPForms - Link: [WPForms Website](https://wpforms.com/) - Yoast Duplicate Post - Author: Enrico Battocchi & Team Yoast - Link: [Yoast Duplicate Post Product Page](https://yoast.com/product/yoast-duplicate-post/) - Yoast SEO - Author: Yoast BV - Link: [Yoast SEO Website](https://yoast.com/) Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) **Who made the Stoat Games related Fonts?** The Stoat Games related fonts are: `Marksman`, and `DPComic`. `Marksman` is created by `SomePX (Ivano)`, and `DPComic` is made by `codeman38`. **What Font's are Utilized on Stoat Games?** The Font's utilized are `Marksman` as the primary font and `DPComic` as the Logo Font. **Who Made the Art that's shown on all of Stoat Games Pages?** All Art, except the Shape Divider Curves, were created by Chaosyr. Though if your on a Sub-Site, refer to that Sub-Site's Attributions Page for more Details. You can get there via the Footer of the respective Sub-Site. **What is the Site Hosted on?** This site is hosted on IONOS, specifically its WordPress Hosting. **Who Made the Baseplate of this Website?** The Free Website Guys made our Sites base, and additionally the original Template comes from `theAgency` which is made by Astra. **What are all of the Plugin's utilized upon our Site?** There's a beefy list, however you can find a pretty much up to date list of Plugins on the main Attributions Page, we do our best to keep these up to date. - [Stoat Games Homepage](https://stoatgames.icu/) # Stoat Games Homepage ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about our website. So, you may of stumbled upon this and be wondering, what is this page for? This page is more or less the homepage of a collection of sub-sites. If you missed it within the header, this page covers 3 groups; [Cecil Libraries Organization](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite), Stoat Games, and Act 2; The Reimagining. Each groups sub-site will explain a little bit more about them. There may be more sub-sites in the future. If your wondering why this exists, it exists because we've been meaning to setup a proper documentation system for our works for a while, and this happened to be the most optimal way for us to go about it. Apologies if it is really bare bones, its namely because were focused more so on what it provides than flashy flarey graphics, doesn't mean it won't look better in the future!! ^^ This page of the site will also act as a General FAQ about the Site and its related content and Sub-Sites. Of course if you have any additional questions feel free to contact us at our Contact Email! ## What kind of content will this Site host? This section will go over the types of content in which this site will host. This website will host primarily Documentation, but also News, About's, Downloads, FAQs, Contact Info, Galleries, and more. This site also hosts a License Repository, Sub Websites called Subsidiaries, as well as their projects. We may eventually offer more content as well. Some of these items are covered in the below list and other FAQ items on this page; - Documentation - Think of things like wiki's, README's, guides, how to X's, step by step tutorials. - News - Think of things like project updates, breaking changes, teases at new updates, etc. - Contact Information - Information on how to contact each of the groups associated with our Subsidiary sites. - Downloads - Depending on each subsidiary there may be content downloads, and systems related to that for software, art, etc. - Galleries - Image gallery's showcasing things like artwork or screenshots related to a subsidiaries content. - About (Subsidiary) - Basically one of these but for each Subsidiary group, and much much much more in depth overall. ## How can I fix Mobile Layout Issues? This section goes over what you can do, if you don't like Mobile's layout of the site. There is no true fix, we have done our best to improve the experience for Mobile Users though. The main thing we can suggest is using `Landscape Mode` on our site or `Desktop Mode`. `Landscape` will keep the mobile layout, but provides more width, `Desktop` will make the site as wide as a desktop viewing would usually be. ## Why is my Browser having issues rendering this Website? This site fails to render in my browser. So, unfortunately this site might not run properly in all browsers, this setup may get messed up in other browsers. So, here is a list of recommended browsers to view the site in; - [Firefox](https://www.firefox.com/en-US/) - [DuckDuckGo](https://duckduckgo.com/) - [Samsung Internet](https://www.samsung.com/us/support/owners/app/samsung-internet) These are just browsers we have tested with, so odds are some other browsers may work as well. If you find a fix for the given Browser let us know in the Support Email so we can implement the fix! ## Why does zooming mess up the Table of Contents? This section will tell you how you can fix Table of Contents zoom issues for Desktop. So this has been a bane for a while, we've fixed most of the issues but some still slip through the cracks. Please try Refreshing the page before reporting issues. If Refreshing does not work, than please do report it to us, so that we can look into a fix! ## How can we translate this website to our Language? This section goes over how this sites Translations will work. This site uses the Polylang plugin to manage translations into other languages. Because translations are done manually, they tend to be more accurate and better match the intent of the original text. If you would like to help translate the site, please contact our Contact & Support email address. We can set up a WP-Admin account for you with access to translate pages and posts. In some cases, we may also provide string translations for items such as headers and other site text. Please contact the email in English! ## Why does a google search bring up Irrelevant websites? This section covers why irrelevant results may appear. To put it simply, there are sites and groups out there that are more popular than this one. This site does not have any affiliation with them outside of us having a Revolt/Stoat server (which we should probably get rid of as we don't really use the platform anymore) This site serves specifically as a Website to contain other company, organization or groups websites of their Projects and Information. This website is not a chat platform. It as of present as no affiliation with the following; Stoat (Revolt), Stout Stoat Press, Stoat Clan, or the Review channel of the same name. However this site is associated with the following Groups; [Cecil Libraries Organization](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite), Stoat Games, and Act 2; The Reimagining. There may be more in the future! ## What is the difference between Stoat Games (The Website) and Stoat Games (The Subsidiary)? This section covers the difference between the 2 Stoat Games entries. So here is the key difference in the best way we can think of to explain it. Stoat Games (The Website), this is the website which acts as the holder and manager of all of its Sub-Sites. This is basically a Umbrella Website in which Stoat Games manages. Stoat Games (The Subsidiary), this is the Sub-Site for the company Stoat Games itself. The section will … - [Stoat Games License Repository](https://stoatgames.icu/license-repository/) # Stoat Games License Repository ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this Page. This page serves as a Repository of all Licenses in which our Organization or Organization's affiliated with us have ever made. Bear in mind some of these may be work in progress by that nature. Some of these may not even be in use or ever have been in usage. We just have fun making Licenses sometimes. Feel free to adopt them if they fit what you need! These are collectively under the Stoat Games License Repository. ## Licenses This section lists a collection of Licenses with Links to each of them. ### Cecil Libraries License [(CLL-1.0.0)](https://stoatgames.icu/license-repository/licenses/cll-1-0-0/#content) Cecil Libraries License [(CLL-1.0.0)](https://stoatgames.icu/license-repository/licenses/cll-1-0-0/#content) can be found here: [(CLL-1.0.0)](https://stoatgames.icu/license-repository/licenses/cll-1-0-0/#content). ### Cecil Libraries License [(CLL-1.1.0)](https://stoatgames.icu/license-repository/licenses/cll-1-1-0/#content) Cecil Libraries License [(CLL-1.1.0)](https://stoatgames.icu/license-repository/licenses/cll-1-1-0/#content) can be found here: [(CLL-1.1.0)](https://stoatgames.icu/license-repository/licenses/cll-1-1-0/#content) ### SaxbyMod License [(SML-1.0.0)](https://stoatgames.icu/license-repository/licenses/sml-1-0-0/#content) SaxbyMod License [(SML-1.0.0)](https://stoatgames.icu/license-repository/licenses/sml-1-0-0/#content) can be found here: [(SML-1.0.0)](https://stoatgames.icu/license-repository/licenses/sml-1-0-0/#content) ### Super-unnecessarily-complex Modular License [(SML-2.0.0)](https://stoatgames.icu/license-repository/licenses/sml-2-0-0/#content) Super-unnecessarily-complex Modular License [(SML-2.0.0)](https://stoatgames.icu/license-repository/licenses/sml-2-0-0/#content) can be found here: [(SML-2.0.0)](https://stoatgames.icu/license-repository/licenses/sml-2-0-0/#content) Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) - [Stoat Games Privacy Policy](https://stoatgames.icu/privacy-policy/) # Stoat Games Privacy Policy ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this page. So as a preamble of sorts, this page will cover the Stoat Games Privacy Policy. If anything is missing for whatever reason, contact us at the methods shown in the footer (namely the `@stoatgames.icu` email.) # Word-Press Privacy Policy This section will go over the Word-Press Privacy Policy. This is copy paste from the Suggested Policies, so sorry for any weird wording. ## Who We Are Our website address is: [https://stoatgames.icu](https://stoatgames.icu). ## Comments When visitors leave comments on the site we collect the data shown in the comments form, and also the visitor’s IP address and browser user agent string to help spam detection. An anonymized string created from your email address (also called a hash) may be provided to the Gravatar service to see if you are using it. The Gravatar service privacy policy is available here: [https://automattic.com/privacy/](https://automattic.com/privacy/). After approval of your comment, your profile picture is visible to the public in the context of your comment. ## Media If you upload images to the website, you should avoid uploading images with embedded location data (EXIF GPS) included. Visitors to the website can download and extract any location data from images on the website. ## Cookies If you leave a comment on our site you may opt-in to saving your name, email address and website in cookies. These are for your convenience so that you do not have to fill in your details again when you leave another comment. These cookies will last for one year. If you visit our login page, we will set a temporary cookie to determine if your browser accepts cookies. This cookie contains no personal data and is discarded when you close your browser. When you log in, we will also set up several cookies to save your login information and your screen display choices. Login cookies last for two days, and screen options cookies last for a year. If you select "Remember Me", your login will persist for two weeks. If you log out of your account, the login cookies will be removed. If you edit or publish an article, an additional cookie will be saved in your browser. This cookie includes no personal data and simply indicates the post ID of the article you just edited. It expires after 1 day. ## Embedded content from other websites Articles on this site may include embedded content (e.g. videos, images, articles, etc.). Embedded content from other websites behaves in the exact same way as if the visitor has visited the other website. These websites may collect data about you, use cookies, embed additional third-party tracking, and monitor your interaction with that embedded content, including tracking your interaction with the embedded content if you have an account and are logged in to that website. ## Who we share your data with If you request a password reset, your IP address will be included in the reset email. ## How long we retain your data If you leave a comment, the comment and its metadata are retained indefinitely. This is so we can recognize and approve any follow-up comments automatically instead of holding them in a moderation queue. For users that register on our website (if any), we also store the personal information they provide in their user profile. All users can see, edit, or delete their personal information at any time (except they cannot change their username). Website administrators can also see and edit that information. ## What rights we have over your data If you have an account on this site, or have left comments, you can request to receive an exported file of the personal data we hold about you, including any data you have provided to us. You can also request that we erase any personal data we hold about you. This does not include any data we are obliged to keep for administrative, legal, or security purposes. ## Where your data is sent Visitor comments may be checked through an automated spam detection service. # Really Simple Security Privacy Policy Again, copy paste terms, from the suggested terms. Really Simple Security and Really Simple Security add-ons do not process any personal identifiable information, so the GDPR does not apply to these plugins or usage of these plugins on your website. You can find our privacy policy [here](https://really-simple-ssl.com/privacy-statement/). # Polices for other Plugins on our Site This section will link out to other policies of plugins this site Utilizes. The following plugins may collect minimal usage data. Their policies are below; ## Advanced Custom Fields Their Article on how they interact with GDPR: [https://www.advancedcustomfields.com/blog/acf-and-gdpr-what-you-need-to-know/](https://www.advancedcustomfields.com/blog/acf-and-gdpr-what-you-need-to-know/) Their policy: [https://wpengine.com/legal/privacy/](https://wpengine.com/legal/privacy/) ## Astra Pro Their policy; [https://store.brainstormforce.com/privacy-policy/](https://store.brainstormforce.com/privacy-policy/) ## Custom Fonts You can find their policy here; [https://store.brainstormforce.com/privacy-policy/](https://store.brainstormforce.com/privacy-policy/) ## Duplicate Content Addon For Polylang Their policy: [https://my.coolplugins.net/terms/privacy-policy/](https://my.coolplugins.net/terms/privacy-policy/) ## Essentials Their policy; [https://www.ionos.com/terms-gtc/privacy-policy/](https://www.ionos.com/terms-gtc/privacy-policy/) ## IndexNow Their TOS; [https://www.indexnow.org/terms](https://www.indexnow.org/terms) Some Information about IndexNow; [https://blogs.bing.com/webmaster/September-2024/IndexNow-When-and-How-Websites-Should-Notify-Search-Engines](https://blogs.bing.com/webmaster/September-2024/IndexNow-When-and-How-Websites-Should-Notify-Search-Engines) Official Website; [https://www.indexnow.org/](https://www.indexnow.org/) Bing on IndexNow; [https://www.bing.com/indexnow](https://www.bing.com/indexnow) ## KP Agent Ready Their policy: [https://kevinpirnie.com/privacy-policy/](https://kevinpirnie.com/privacy-policy/) ### Configurations on our End This tool is primarily designed to prepare the site for AI Agents and similar systems. The plugin is used for the generation of files like 'llms.txt', 'llms-full.txt', Markdown Rendering, along with terms for AI applications and a few additional features. Our 'Robots.txt' configuration specifies that training is prohibited while indexing is permitted, and RAG input is allowed. This is done in order to enhance our Discoverability, and to improve accuracy when AI interprets our Website. ## Polylang Their policy: [https://polylang.pro/privacy-policy/](https://polylang.pro/privacy-policy/) ## Premium Starter Templates Their policy; [https://store.brainstormforce.com/privacy-policy/](https://store.brainstormforce.com/privacy-policy/) ## PublishPress Suite The following is their privacy policy: [https://publishpress.com/privacy-policy/](https://publishpress.com/privacy-policy/) ## Really Simple Security Their policy; [https://really-simple-ssl.com/privacy-statement/](https://really-simple-ssl.com/privacy-statement/) ## Redirection Their policy; [https://redirection.me/support/privacy-gdpr/](https://redirection.me/support/privacy-gdpr/) ### Configurations on our End There is no IP Logging. Any logs that come from the plugin stick around for a week. Logging wise we "Track redirect hits and date of last access." which does not contain … - [Stoat Games Website CSS File](https://stoatgames.icu/stoat-games-website-css-file/) # Stoat Games Website CSS File ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this page. This page exists for the sole purpose of Open-Sourcing our Websites Additional CSS. So that others can utilize the solutions in which we have. The main thing we ask is Credit for when our Solutions have been used within your Website. With a link back [here](https://stoatgames.icu/stoat-games-website-css-file/#content) associated with the Credit. We appreciate any and all feedback on how we can improve our site, if you have any in general or in relation to the CSS, feel free to reach out via our Contact Methods! Without further ado, the Stoat Games Website CSS File: Additional CSS #faq-block { display: none !important; } a, a:link, a:visited, h1 a, h2 a, h3 a, h4 a, h5 a, h6 a, p a { text-decoration: underline solid #9b9b9b 3px; } a:hover, h1 a:hover, h2 a:hover, h3 a:hover, h4 a:hover, h5 a:hover, h6 a:hover, p a:hover { text-decoration: underline solid #9b9b9b 3px; } b::before, strong::before, .md-block-render th::before { content: "\*\*"; color: #cfcfcff0; } b::after, strong::after, .md-block-render th::after { content: "\*\*"; color: #cfcfcff0; } b, strong, .md-block-render th { font-weight: normal; font-style: normal; } ul a, ol a, .wp-block-button\_\_link, p a { color: #13fdb6 !important; text-decoration: underline solid #9b9b9b 3px; } ul a:hover, ol a:hover, .wp-block-button\_\_link:hover, p a:hover { color: #1bd099 !important; text-decoration: underline solid #9b9b9b 3px; } .mdcc\_copy-label-above { color: #ffffff; font-family: 'Marksman', sans-serif; font-size: 32px; } .mdcc\_copy-label-above::before { content: "Copyblock: "; } .md-block-render table { border: 2px solid #9b9b9b; border-radius: 10px; margin: auto; font-family: 'Marksman'; display: flex; flex-direction: column; text-align: center; vertical-align: center; } .md-block-render thead, .md-block-render tbody, .md-block-render tr { display: flex; flex-direction: column; width: 100%; } .md-block-render tr { flex-direction: row; } .md-block-render th, .md-block-render td { display: flex; flex: 1; padding: 5px; border-color: #9b9b9b; justify-content: center; align-items: center; text-align: center; } .md-block-render th { background-color: rgba(255, 255, 255, 0.05); } code { font-family: 'Marksman', sans-serif; color: #ffffff; background: #0000001f; border: 3px solid #ffffff1f; border-radius: 10px; margin: auto; padding: 5px; display: inline-block; vertical-align: middle; } @media screen and (min-width: 1025px) { #Documentation { margin-left: auto; margin-right: auto; padding-left: 50px; padding-right: 50px; } #Documentation ul:not(#toc-sidebar \*), #Documentation ol:not(#toc-sidebar \*), #Documentation li:not(#toc-sidebar \*) { margin-left: auto; margin-right: auto; } #Documentation ul:not(#toc-sidebar \*) li { list-style-type: none; } #Documentation ul:not(#toc-sidebar \*) li::before { content: "(\*) "; font-weight: bolder; } #toc-sidebar .uagb-toc\_\_list-wrap li { list-style-type: none !important; } #toc-sidebar .uagb-toc\_\_list-wrap li:not(.uagb-toc\_\_list--expandable)::before { content: "(\*) "; font-weight: bolder; color: #13fdb6; } #toc-sidebar .uagb-toc\_\_list-wrap ul li { background: none !important; } #toc-sidebar { max-height: calc(100vh - 48px); overflow-y: auto; text-align: center; } } @media screen and (min-width: 720px) and (max-width: 1024px) { #Documentation { margin-left: auto; margin-right: auto; padding-left: 25px; padding-right: 25px; } #Documentation ul:not(#toc-sidebar \*), #Documentation ol:not(#toc-sidebar \*), #Documentation li:not(#toc-sidebar \*) { margin-left: auto; margin-right: auto; } #Documentation ul:not(#toc-sidebar \*) li { list-style-type: none; } #Documentation ul:not(#toc-sidebar \*) li::before { content: "(\*) "; font-weight: bolder; } #toc-sidebar .uagb-toc\_\_list-wrap li { list-style-type: none !important; } #toc-sidebar .uagb-toc\_\_list-wrap li:not(.uagb-toc\_\_list--expandable)::before { content: "(\*) "; font-weight: bolder; color: #13fdb6; } #toc-sidebar .uagb-toc\_\_list-wrap ul li { background: none !important; } #toc-sidebar { text-align: center; } } @media screen and (max-width: 719px) { #Documentation { margin-left: auto; margin-right: auto; padding-left: 10px; padding-right: 10px; } #Documentation ul:not(#toc-sidebar \*), #Documentation ol:not(#toc-sidebar \*), #Documentation li:not(#toc-sidebar \*) { margin-left: auto; margin-right: auto; } #Documentation ul:not(#toc-sidebar \*) li { list-style-type: none; } #Documentation ul:not(#toc-sidebar \*) li::before { content: "(\*) "; font-weight: bolder; } #toc-sidebar .uagb-toc\_\_list-wrap li { list-style-type: none !important; } #toc-sidebar .uagb-toc\_\_list-wrap li:not(.uagb-toc\_\_list--expandable)::before { content: "(\*) "; font-weight: bolder; color: #13fdb6; } #toc-sidebar .uagb-toc\_\_list-wrap ul li { background: none !important; } h1, h2, h3, h4, h5, h6, .uagb-heading-text, .wp-block-uagb-advanced-heading h1, .wp-block-uagb-advanced-heading h2, .wp-block-uagb-advanced-heading h3, .wp-block-uagb-advanced-heading h4, .wp-block-uagb-advanced-heading h5 { font-size: 48px; } .wp-block-uagb-advanced-heading h6 { font-size: 28px; } p, li, ul, ol { font-size: 28px; } #toc-sidebar { text-align: center; } #toc-sidebar li, #toc-sidebar ul, #toc-sidebar ol { font-size: 28px; } } @media screen and (min-width: 1025px) { body .ast-container, body .site, body .container { max-width: 77.5%; margin-left: auto; margin-right: auto; padding-left: 10px; padding-right: 10px; box-sizing: border-box; } } @media screen and (min-width: 1025px) { #toc-sidebar.uagb-position\_\_sticky--stuck { left: 50% !important; right: auto !important; position: fixed !important; margin-left: 10px !important; max-height: calc(100vh - 48px); overflow-y: auto; text-align: center; } } #toc-sidebar ul li { padding-left: 0; margin-left: 0; } #toc-sidebar li { padding-top: 0rem; padding-bottom: 0rem; } #toc-sidebar .wp-block-uagb-table-of-contents .uagb-toc\_\_title { text-align: center !important; width: 100%; display: block; padding-top: 0px !important; padding-bottom: 25px !important; line-height: 1.2 !important; color: #13fdb6; } @keyframes intermittent-glitch { 0%, 39%, 46%, 89%, 100% { transform: translate(0,0); opacity: 1; } 40% { transform: translate(3px, 1px); opacity: 0.8; } 41% { transform: translate(-3px, -1px); opacity: 0.9; } 42% { transform: translate(2px, 3px); opacity: 0.8; } 43% { transform: translate(-2px, -3px); opacity: 0.7; } 44% { transform: translate(-3px, 0); opacity: 0.6; } 45% { transform: translate(4px, 1px); opacity: 0.9; } 90% { transform: translate(1px, 2px); opacity: 0.8; } 91% { transform: translate(-4px, 0); opacity: 0.6; } 92% { transform: translate(-2px, -4px); opacity: 0.5; } 93% { transform: translate(4px, -2px); opacity: 0.8; } 94% { transform: translate(-2px, 3px); opacity: 0.6; } 95% { transform: translate(3px, 1px); opacity: 0.7; } } @keyframes intermittent-glitch-2 { 0%, 19%, 26%, 49%, 56%, 84%, 100% { transform: translate(0,0) skew(0deg); opacity: 1; } 21% { transform: translate(15px, -10px) skew(7deg); opacity: 0.5; } 22% { transform: translate(-15px, 10px) skew(-7deg); opacity: 0.4; } 23% { transform: translate(-12px, 15px) skew(3deg); opacity: 0.3; } 24% { transform: translate(12px, -15px) skew(-3deg); opacity: 0.2; } 25% { transform: translate(5px, 5px); opacity: 0.8; } 51% { transform: translate(-20px, -20px) rotate(3deg); opacity: 0.4; } 52% { transform: translate(20px, 20px) rotate(-3deg); opacity: 0.6; } 53% { transform: translate(18px, 8px) skew(4deg); opacity: 0.4; } 54% { transform: translate(-18px, -8px) skew(-4deg); opacity: 0.3; } 55% { transform: translate(0, 12px); opacity: 0.7; } 85% { transform: translate(-15px, -18px) scaleX(1.3); opacity: 0.6; } 86% { transform: translate(10px, -10px) scaleX(0.7); opacity: 0.3; } 87% { transform: translate(18px, … - [Stoat Games Website Functions File](https://stoatgames.icu/stoat-games-website-functions-file/) # Stoat Games Website Functions File ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this page. This page exists for the sole purpose of Open-Sourcing our Websites Functions.php. So that others can utilize the solutions in which we have. The main thing we ask is Credit for when our Solutions have been used within your Website. With a link back [here](https://stoatgames.icu/stoat-games-website-functions-file/#content) associated with the Credit. Not all the code within this file comes from us at Stoat Games. For example, the following snippet of code `add_filter('run_wptexturize', '__return_false');`, came from John Webber as mentioned in the [Attributions](https://stoatgames.icu/attributions/#content). Some small portions of the code were made with AI Assistance primarily in the form of Research, majority of the code was written directly by us, and verified to function properly. You are more than welcome to replace any AI-Assisted sections with your own code, and perhaps submit that code to us directly via `Contact&Support@stoatgames.icu` as perhaps its a better implementation than what we have! We appreciate any and all feedback on how we can improve our site, if you have any in general or in relation to the Functions, feel free to reach out via our Contact Methods! Without further ado, the Stoat Games Functions File: **Decryption Key:** ` `` -> `>` functions.php <?php /\*\* \* Stoat Games BACKEND Code File \* \* @link https://developer.wordpress.org/themes/basics/theme-functions/ \* \* @package My Child \* @since 1.0.0 \*/ /\*\* \* Define Constants \*/ define( 'CHILD\_THEME\_MY\_CHILD\_VERSION', '1.0.0' ); /\*\* \* Enqueue styles \*/ function child\_enqueue\_styles() { wp\_enqueue\_style( 'my-child-theme-css', get\_stylesheet\_directory\_uri() . '/style.css', array('astra-theme-css'), CHILD\_THEME\_MY\_CHILD\_VERSION, 'all' ); } add\_action( 'wp\_enqueue\_scripts', 'child\_enqueue\_styles', 15 ); // Disable curly quote replacement add\_filter('run\_wptexturize', '\_\_return\_false'); add\_action('wp\_head', 'add\_favicons\_to\_head'); function add\_favicons\_to\_head() { $url = untrailingslashit(site\_url()); ?> <link rel="apple-touch-icon" sizes="57x57" href="<?php echo $url; ?>/apple-icon-57x57.png"> <link rel="apple-touch-icon" sizes="60x60" href="<?php echo $url; ?>/apple-icon-60x60.png"> <link rel="apple-touch-icon" sizes="72x72" href="<?php echo $url; ?>/apple-icon-72x72.png"> <link rel="apple-touch-icon" sizes="76x76" href="<?php echo $url; ?>/apple-icon-76x76.png"> <link rel="apple-touch-icon" sizes="114x114" href="<?php echo $url; ?>/apple-icon-114x114.png"> <link rel="apple-touch-icon" sizes="120x120" href="<?php echo $url; ?>/apple-icon-120x120.png"> <link rel="apple-touch-icon" sizes="144x144" href="<?php echo $url; ?>/apple-icon-144x144.png"> <link rel="apple-touch-icon" sizes="152x152" href="<?php echo $url; ?>/apple-icon-152x152.png"> <link rel="apple-touch-icon" sizes="180x180" href="<?php echo $url; ?>/apple-icon-180x180.png"> <link rel="apple-touch-icon" href="<?php echo $url; ?>/apple-touch-icon.png"> <link rel="icon" type="image/png" sizes="192x192" href="<?php echo $url; ?>/android-icon-192x192.png"> <link rel="icon" type="image/png" sizes="96x96" href="<?php echo $url; ?>/favicon-96x96.png"> <link rel="icon" type="image/png" sizes="48x48" href="<?php echo $url; ?>/favicon-48x48.png"> <link rel="icon" type="image/png" sizes="32x32" href="<?php echo $url; ?>/favicon-32x32.png"> <link rel="icon" type="image/png" sizes="16x16" href="<?php echo $url; ?>/favicon-16x16.png"> <link rel="icon" type="image/x-icon" href="<?php echo $url; ?>/favicon.ico"> <link rel="manifest" href="<?php echo $url; ?>/manifest.json"> <meta name="msapplication-TileColor" content="#ffffff"> <meta name="msapplication-TileImage" content="<?php echo $url; ?>/ms-icon-144x144.png"> <meta name="theme-color" content="#ffffff"> <?php } add\_filter( 'wp\_kses\_allowed\_html', function( $html, $context ) { if ( 'post' == $context ) { $html['style'] = true; } return $html; }, 10, 2 ); add\_action( 'init', function() { add\_post\_type\_support( 'astra-advanced-hook', 'post-formats' ); } ); /\* |-------------------------------------------------------------------------- | HELPER - Resolve the root ancestor slug for a post within its CPT. | | For a post like Subsidiary > Attributions, get\_post\_root\_slug() returns | the top-level ancestor's post\_name (e.g. "subsidiary"), so that URLs | always reference the root of the hierarchy rather than a child page. |-------------------------------------------------------------------------- \*/ function get\_post\_root\_slug( int $post\_id, string $post\_type ): string { $ancestors = get\_ancestors( $post\_id, $post\_type, 'post\_type' ); if ( ! empty( $ancestors ) ) { $root = get\_post( end( $ancestors ) ); return $root instanceof WP\_Post ? $root->post\_name : ''; } $post = get\_post( $post\_id ); return $post instanceof WP\_Post ? $post->post\_name : ''; } /\* |-------------------------------------------------------------------------- | HELPER - Resolve the root ancestor post object for a post within its CPT. |-------------------------------------------------------------------------- \*/ function get\_post\_root( int $post\_id, string $post\_type ): ?WP\_Post { $ancestors = get\_ancestors( $post\_id, $post\_type, 'post\_type' ); if ( ! empty( $ancestors ) ) { $root = get\_post( end( $ancestors ) ); return $root instanceof WP\_Post ? $root : null; } return get\_post( $post\_id ) ?: null; } /\* |-------------------------------------------------------------------------- | QUERY VARS |-------------------------------------------------------------------------- \*/ add\_filter('query\_vars', function ($vars) { $vars[] = 'subsidiary'; $vars[] = 'project'; $vars[] = 'project\_version'; $vars[] = 'project\_file'; $vars[] = 'project\_download'; $vars[] = 'documentation\_language'; $vars[] = 'documentation\_sector'; $vars[] = 'documentation'; $vars[] = 'sg\_subsidiary'; $vars[] = 'sg\_project'; $vars[] = 'sg\_version'; $vars[] = 'sg\_file'; $vars[] = 'sg\_lang'; $vars[] = 'sg\_sector'; $vars[] = 'sg\_hierarchy\_check'; return $vars; }); /\* |-------------------------------------------------------------------------- | PERMALINKS | | Uses get\_post\_root\_slug() so that child pages within a CPT (e.g. | Subsidiary/Attributions) resolve to their root ancestor slug in URLs. |-------------------------------------------------------------------------- \*/ add\_filter('post\_type\_link', function ($link, $post) { if ( ! ( $post instanceof WP\_Post ) ) { return $link; } if ( false === strpos( $link, '%' ) ) { return $link; } /\* |-------------------------------------------------------------------------- | PROJECTS |-------------------------------------------------------------------------- \*/ if ($post->post\_type === 'projects') { $subsidiary = get\_field('subsidiary\_parent', $post->ID); if ($subsidiary instanceof WP\_Post) { $link = str\_replace('%subsidiary%', get\_post\_root\_slug($subsidiary->ID, 'subsidiaries'), $link); } } /\* |-------------------------------------------------------------------------- | PROJECT VERSIONS |-------------------------------------------------------------------------- \*/ if ($post->post\_type === 'project-versions') { $project = get\_field('project\_parent', $post->ID); if ($project instanceof WP\_Post) { $link = str\_replace('%project%', get\_post\_root\_slug($project->ID, 'projects'), $link); $subsidiary = get\_field('subsidiary\_parent', $project->ID); if ($subsidiary instanceof WP\_Post) { $link = str\_replace('%subsidiary%', get\_post\_root\_slug($subsidiary->ID, 'subsidiaries'), $link); } } } /\* |-------------------------------------------------------------------------- | PROJECT FILES |-------------------------------------------------------------------------- \*/ if ($post->post\_type === 'project-files') { $project\_version = get\_field('project\_versions\_parent', $post->ID); if ($project\_version instanceof WP\_Post) { $link = str\_replace('%version%', get\_post\_root\_slug($project\_version->ID, 'project-versions'), $link); $project = get\_field('project\_parent', $project\_version->ID); if ($project instanceof WP\_Post) { $link = str\_replace('%project%', get\_post\_root\_slug($project->ID, 'projects'), $link); $subsidiary = get\_field('subsidiary\_parent', $project->ID); if ($subsidiary instanceof WP\_Post) { $link = str\_replace('%subsidiary%', get\_post\_root\_slug($subsidiary->ID, 'subsidiaries'), $link); } } } } /\* |-------------------------------------------------------------------------- | PROJECT DOWNLOADS |-------------------------------------------------------------------------- \*/ if ($post->post\_type === 'project-downloads') { $project\_file = get\_field('project\_files\_parent', $post->ID); if ($project\_file instanceof WP\_Post) { $link = str\_replace('%file%', get\_post\_root\_slug($project\_file->ID, 'project-files'), $link); $project\_version = get\_field('project\_versions\_parent', $project\_file->ID); if ($project\_version instanceof WP\_Post) { $link = str\_replace('%version%', get\_post\_root\_slug($project\_version->ID, 'project-versions'), $link); $project = get\_field('project\_parent', $project\_version->ID); if ($project instanceof WP\_Post) { $link = str\_replace('%project%', get\_post\_root\_slug($project->ID, 'projects'), $link); $subsidiary = get\_field('subsidiary\_parent', $project->ID); if ($subsidiary instanceof WP\_Post) { $link = str\_replace('%subsidiary%', get\_post\_root\_slug($subsidiary->ID, 'subsidiaries'), $link); } } } } } /\* |-------------------------------------------------------------------------- | DOCUMENTATION LANGUAGES |-------------------------------------------------------------------------- \*/ if ($post->post\_type === 'documentation-lang') { $project\_file = get\_field('project\_files\_parent', $post->ID); if ($project\_file instanceof WP\_Post) { $link = str\_replace('%file%', get\_post\_root\_slug($project\_file->ID, 'project-files'), $link); $project\_version = get\_field('project\_versions\_parent', $project\_file->ID); if ($project\_version instanceof WP\_Post) … ## Documentation - [Cecil.ANSI_Utils 1.0.0 ACL: BackgroundColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-backgroundcolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.BackgroundColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BackgroundColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color to the background of the text.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.BackgroundColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: BoldColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-boldcolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.BoldColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BoldColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Bolded or Brightened Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.BoldColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: ColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-colorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.ColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `ColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.ColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: DarkenedColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-darkenedcolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.DarkenedColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `DarkenedColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Dulled or Darkened Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.DarkenedColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: FlashyColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-flashycolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.FlashyColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `FlashyColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Flashing Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.FlashyColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighInstensityBackgroundColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highinstensitybackgroundcolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighInstensityBackgroundColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighInstensityBackgroundColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color to the background of the text.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighInstensityBackgroundColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityBoldColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensityboldcolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityBoldColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityBoldColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Bolded or Brightened Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityBoldColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensitycolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityDarkenedColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensitydarkenedcolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityDarkenedColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityDarkenedColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Dulled or Darkened Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityDarkenedColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityFlashyColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensityflashycolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityFlashyColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityFlashyColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Flashing Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityFlashyColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityHighlighterColorText XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensityhighlightercolortext/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityHighlighterColorText` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityHighlighterColorText` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Highlighted Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityHighlighterColorTextPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityInvisibleColorText XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensityinvisiblecolortext/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityInvisibleColorText` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityInvisibleColorText` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Invisible Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityInvisibleColorTextPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityItalicColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensityitaliccolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityItalicColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityItalicColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Italic Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityItalicColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityStrikethroughColorText XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensitystrikethroughcolortext/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityStrikethroughColorText` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityStrikethroughColorText` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Strikethrough Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityStrikethroughColorTextPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighIntensityUnderlineColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highintensityunderlinecolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighIntensityUnderlineColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensityUnderlineColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies a High Intensity variant of the color with a Underlined Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighIntensityUnderlineColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: HighlighterColorText XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-highlightercolortext/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.HighlighterColorText` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighlighterColorText` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Highlighted Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.HighlighterColorTextPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: InvisibleColorText XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-invisiblecolortext/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.InvisibleColorText` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `InvisibleColorText` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Invisible Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.InvisibleColorTextPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: ItalicColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-italiccolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.ItalicColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `ItalicColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Italic Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.ItalicColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: ResetBackground XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-resetbackground/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.ResetBackground` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `ResetBackground` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Resets Background Color Back to DefaultExcess Attributes:Constant: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.ResetBackgroundPublicity: PublicProperties: constType: stringObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: ResetColor XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-resetcolor/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.ResetColor` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `ResetColor` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Resets Everything Back to DefaultExcess Attributes:Constant: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.ResetColorPublicity: PublicProperties: constType: stringObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: ResetForeground XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-resetforeground/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.ResetForeground` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `ResetForeground` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Resets Foreground Color Back to DefaultExcess Attributes:Constant: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.ResetForegroundPublicity: PublicProperties: constType: stringObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: StrikethroughColorText XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-strikethroughcolortext/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.StrikethroughColorText` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `StrikethroughColorText` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Strikethrough Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.StrikethroughColorTextPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 ACL: UnderlineColorList XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/documentation/ansicodelists-underlinecolorlist/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists.UnderlineColorList` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `UnderlineColorList` documentation as apart of the XML section `ANSICodeLists` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Applies the color with a Underlined Effect applied.The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:List: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeLists.UnderlineColorListPublicity: PublicProperties: static readonlyType: string[]Obsolete?: Yes` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ANSICodeLists section.` - [Cecil.ANSI_Utils 1.0.0 Color: Background XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-background/) # Cecil.ANSI\_Utils 1.0.0 `Color.Background` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Background` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Whether the Color is a Background or Foreground.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color.BackgroundPublicity: PublicProperties: { get; set; }Type: boolObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: BaseColor XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-basecolor/) # Cecil.ANSI\_Utils 1.0.0 `Color.BaseColor` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BaseColor` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The basic color passed into the function.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color.BaseColorPublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: BaseString XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-basestring/) # Cecil.ANSI\_Utils 1.0.0 `Color.BaseString` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BaseString` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The BaseString of the ANSI CodeExcess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color.BaseStringPublicity: PublicProperties: N/AType: stringObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: BasicShade XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-basicshade/) # Cecil.ANSI\_Utils 1.0.0 `Color.BasicShade` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BasicShade` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Color's ShadeExcess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color.BasicShadePublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: Color Constructor XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-color/) # Cecil.ANSI\_Utils 1.0.0 `Color Constructor` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color Constructor` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a Color from a passed Color and Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "Type" column.color: The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White, if by number 0-7, otherwise the string as shown.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.highIntensity: Whether the applicant color should be applied to the high or low intensity, defaults to low.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.ColorPublicity: PublicProperties: N/AReturn Type: ColorType: {string, string, bool, bool, bool}Obsolete?: No` `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a Color from a passed Color and Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "Type" column.color: The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White, if by number 0-7, otherwise the string as shown.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.highIntensity: Whether the applicant color should be applied to the high or low intensity, defaults to low.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.ColorPublicity: PublicProperties: N/AReturn Type: ColorType: {string, int, bool, bool, bool}Obsolete?: No` `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a Color from a passed Color and Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "What to Enter" column.color: The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White, if by number 0-7, otherwise the string as shown.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.highIntensity: Whether the applicant color should be applied to the high or low intensity, defaults to low.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.ColorPublicity: PublicProperties: N/AReturn Type: ColorType: {int, string, bool, bool, bool}Obsolete?: No` `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a Color from a passed Color and Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "What to Enter" column.color: The colors follow this order; Black, Red, Green, Yellow, Blue, Magenta, Cyan, White, if by number 0-7, otherwise the string as shown.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.highIntensity: Whether the applicant color should be applied to the high or low intensity, defaults to low.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.ColorPublicity: PublicProperties: N/AReturn Type: ColorType: {int, int, bool, bool, bool}Obsolete?: No` | Type | What It Does | What To Enter | | :-----------: | :------------------------------------------------------------------------------------------------------: | :-----------: | | Regular | This is essentially just the mundane colors. | 0 | | Bold | This will make the text and color bold and more prominent. | 1 | | Dulled | The opposite of Bold, it will make the text and color dark and less prominent. | 2 | | Italic | This will make the text along with the color Italic. | 3 | | Underlined | This will make the text along with the color Underlined. | 4 | | Blink | This will make the text along with the color Blink on and off. | 5 | | Rapid | This will make the text along with the color Rapidly Blink on and off. | 6 | | Highlight | This will make the text the shade given and the background behind it the inverse of the shade specified. | 7 | | Underlight | This will make the text invisible along with the color. | 8 | | Strikethrough | This will make the text look like it has a line going through it. | 9 | Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: Format XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-format/) # Cecil.ANSI\_Utils 1.0.0 `Color.Format()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color.Format()` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: This is a function that basically just formats the Color into a string.Returns: A formatted ANSI Color StringRemarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.Color.Format()Publicity: PublicProperties: N/AReturn Type: stringType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: GetReset XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-getreset/) # Cecil.ANSI\_Utils 1.0.0 `Color.GetReset()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color.GetReset()` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: This will get the Reset from the Original Color Object, note using it on a Reset will just spit back the same Reset.Returns: A reset version of the Color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.Color.GetReset()Publicity: PublicProperties: N/AReturn Type: ColorType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: GetTypeString XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-gettypestring/) # Cecil.ANSI\_Utils 1.0.0 `Color.GetTypeString()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color.GetTypeString()` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: Gets the Color's Type as a String for the case you want to print it for some reason. Returns: A string of the Color's Type.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.Color.GetTypeString()Publicity: PublicProperties: N/AReturn Type: stringType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: HighIntensity XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-highintensity/) # Cecil.ANSI\_Utils 1.0.0 `Color.HighIntensity` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `HighIntensity` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Whether the Color is a High or Normal Intensity.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color.HighIntensityPublicity: PublicProperties: { get; set; }Type: boolObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: Reset XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-reset/) # Cecil.ANSI\_Utils 1.0.0 `Color.Reset` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Reset` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Whether the Color is a Reset or not.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color.ResetPublicity: PublicProperties: { get; set; }Type: boolObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color: Type XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/documentation/color-type/) # Cecil.ANSI\_Utils 1.0.0 `Color.Type` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Type` documentation as apart of the XML section `Color` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Color's TypeExcess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color.TypePublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color section.` - [Cecil.ANSI_Utils 1.0.0 Color256: Background XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-background/) # Cecil.ANSI\_Utils 1.0.0 `Color256.Background` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Background` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Whether the Color is a Background or Foreground.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color256.BackgroundPublicity: PublicProperties: { get; set; }Type: boolObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: BaseString XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-basestring/) # Cecil.ANSI\_Utils 1.0.0 `Color256.BaseString` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BaseString` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The BaseString of the ANSI Code.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color256.BaseStringPublicity: PublicProperties: N/AType: stringObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: BasicShade XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-basicshade/) # Cecil.ANSI\_Utils 1.0.0 `Color256.BasicShade` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BasicShade` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Color256's Shade Type.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color256.BasicShadePublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: Color256 Constructor XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-color256/) # Cecil.ANSI\_Utils 1.0.0 `Color256 Constructor` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color256 Constructor` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a Color256 from a passed int Shade and a Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "Type" column.shade: A int from 0 to 256, see the README.md for a graphic of ID's.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.Color256Publicity: PublicProperties: N/AReturn Type: Color256Type: {string, int, bool, bool}Obsolete?: No` `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a Color256 from a passed int Shade and a Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "Type" column.shade: A int from 0 to 256, see the README.md for a graphic of ID's.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.Color256Publicity: PublicProperties: N/AReturn Type: Color256Type: {int, int, bool, bool}Obsolete?: No` | Type | What It Does | What To Enter | | :-----------: | :------------------------------------------------------------------------------------------------------: | :-----------: | | Regular | This is essentially just the mundane colors. | 0 | | Bold | This will make the text and color bold and more prominent. | 1 | | Dulled | The opposite of Bold, it will make the text and color dark and less prominent. | 2 | | Italic | This will make the text along with the color Italic. | 3 | | Underlined | This will make the text along with the color Underlined. | 4 | | Blink | This will make the text along with the color Blink on and off. | 5 | | Rapid | This will make the text along with the color Rapidly Blink on and off. | 6 | | Highlight | This will make the text the shade given and the background behind it the inverse of the shade specified. | 7 | | Underlight | This will make the text invisible along with the color. | 8 | | Strikethrough | This will make the text look like it has a line going through it. | 9 | Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: Format XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-format/) # Cecil.ANSI\_Utils 1.0.0 `Color256.Format()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color256.Format()` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: This is a function that basically just formats the Color into a string.Returns: A formatted ANSI Color StringRemarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.Color256.Format()Publicity: PublicProperties: N/AReturn Type: stringType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: GetReset XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-getreset/) # Cecil.ANSI\_Utils 1.0.0 `Color256.GetReset()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color256.GetReset()` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: This will get the Reset from the Original Color256 Object, note using it on a Reset will just spit back the same Reset.Returns: A reset version of the Color256Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.Color256.GetReset()Publicity: PublicProperties: N/AReturn Type: Color256Type: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: GetTypeString XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-gettypestring/) # Cecil.ANSI\_Utils 1.0.0 `Color256.GetTypeString()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `Color256.GetTypeString()` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: Gets the Color256's Type as a String for the case you want to print it for some reason. Returns: A string of the Color256's TypeRemarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.Color256.GetTypeString()Publicity: PublicProperties: N/AReturn Type: stringType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: Reset XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-reset/) # Cecil.ANSI\_Utils 1.0.0 `Color256.Reset` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Reset` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Whether the Color256 is a Reset or not.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color256.ResetPublicity: PublicProperties: { get; set; }Type: boolObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: Shade256 XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-shade256/) # Cecil.ANSI\_Utils 1.0.0 `Color256.Shade256` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Shade256` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Color256's Shade.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color256.Shade256Publicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 Color256: Type XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/documentation/color256-type/) # Cecil.ANSI\_Utils 1.0.0 `Color256.Type` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Type` documentation as apart of the XML section `Color256` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Color256's Type.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.Color256.TypePublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the Color256 section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: Background XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-background/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.Background` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Background` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Whether the ColorRGB is a Background or Foreground.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.BackgroundPublicity: PublicProperties: { get; set; }Type: boolObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: BaseString XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-basestring/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.BaseString` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BaseString` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The BaseString of the ANSI Code.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.BaseStringPublicity: PublicProperties: N/AType: stringObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: BasicShade XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-basicshade/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.BasicShade` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `BasicShade` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The ColorRGB's Shade Type.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.BasicShadePublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: Blue XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-blue/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.Blue` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Blue` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Blue ShadeExcess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.BluePublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: ColorRGB Constructor XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-colorrgb/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB Constructor` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `ColorRGB Constructor` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a ColorRGB from a passed RGB and a Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "Type" column.red: A int from 0 to 255.green: A int from 0 to 255.blue: A int from 0 to 255.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.ColorRGBPublicity: PublicProperties: N/AReturn Type: ColorRGBType: {string, int, int, int, bool, bool}Obsolete?: No` `NOTE: The Excess Attributes labeled Type within the constructor is in the order of the Parameter List exactly.Direct Attributes:Summary: Constructs a ColorRGB from a passed RGB and a Type, along with overloads for more options.Returns: A object representing the given color.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Parameter List (CASE SENSITIVE):type: Reference the Table at the end of this document, for what you should input here, in this case the "Type" column.red: A int from 0 to 255.green: A int from 0 to 255.blue: A int from 0 to 255.background: Whether the applicant color should be applied to the background or foreground, defaults to foreground.reset: Whether the applicant color should be a reset or not, defaults to not.Excess Attributes:Class Constructor: Cecil_Libraries.ANSI_Utils.Objects.ColorRGBPublicity: PublicProperties: N/AReturn Type: ColorRGBType: {int, int, int, int, bool, bool}Obsolete?: No` | Type | What It Does | What To Enter | | :-----------: | :------------------------------------------------------------------------------------------------------: | :-----------: | | Regular | This is essentially just the mundane colors. | 0 | | Bold | This will make the text and color bold and more prominent. | 1 | | Dulled | The opposite of Bold, it will make the text and color dark and less prominent. | 2 | | Italic | This will make the text along with the color Italic. | 3 | | Underlined | This will make the text along with the color Underlined. | 4 | | Blink | This will make the text along with the color Blink on and off. | 5 | | Rapid | This will make the text along with the color Rapidly Blink on and off. | 6 | | Highlight | This will make the text the shade given and the background behind it the inverse of the shade specified. | 7 | | Underlight | This will make the text invisible along with the color. | 8 | | Strikethrough | This will make the text look like it has a line going through it. | 9 | Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: Format XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-format/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.Format()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `ColorRGB.Format()` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: This is a function that basically just formats the Color into a string.Returns: A formatted ANSI Color StringRemarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.Format()Publicity: PublicProperties: N/AReturn Type: stringType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: GetReset XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-getreset/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.GetReset()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `ColorRGB.GetReset()` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: This will get the Reset from the Original ColorRGB Object, note using it on a Reset will just spit back the same Reset.Returns: A reset version of the ColorRGB.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.GetReset()Publicity: PublicProperties: N/AReturn Type: ColorRGBType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: GetTypeString XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-gettypestring/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.GetTypeString()` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This is the start of the `ColorRGB.GetTypeString()` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information `Direct Attributes:Summary: Gets the ColorRGB's Type as a String for the case you want to print it. Returns: A string of the ColorRGB's Type.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Instance Function: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.GetTypeString()Publicity: PublicProperties: N/AReturn Type: stringType: N/AObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: Green XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-green/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.Green` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Green` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Green ShadeExcess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.GreenPublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: Red XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-red/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.Red` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Red` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The Red ShadeExcess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.RedPublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: Reset XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-reset/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.Reset` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Reset` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: Whether the ColorRGB is a Reset or not.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.ResetPublicity: PublicProperties: { get; set; }Type: boolObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` - [Cecil.ANSI_Utils 1.0.0 ColorRGB: Type XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/documentation/colorrgb-type/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB.Type` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Type` documentation as apart of the XML section `ColorRGB` of the `C# Language` documentation. Below is the XML Information regarding this Item. ## Item Information This covers information related to the Item this page covers, namely the Attributes of the Item. `Direct Attributes:Summary: The ColorRGB's Type.Excess Attributes:Instance Variable: Cecil_Libraries.ANSI_Utils.Objects.ColorRGB.TypePublicity: PublicProperties: { get; set; }Type: intObsolete?: No` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` `Click me to change Documentation Pages of the ColorRGB section.` ## Documentation Sectors - [Cecil.ANSI_Utils 1.0.0 ANSICodeLists XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-ansicodelists/) # Cecil.ANSI\_Utils 1.0.0 `ANSICodeLists` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `ANSICodeLists` documentation as apart of the XML section of the `C# Language` documentation. Below are documentation pages of the XML Documentation under this sector, as well as the start of this XML Documentation sector. ## Sector Heading This section goes over the Sector's Heading to give a brief about this section before we dive into the individual pages and functionality. `Direct Attributes:Summary: This is a class containing all of the ANSI Lists and the Reset Codes for Everything, Foreground, and Background.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Class: Cecil_Libraries.ANSI_Utils.Lists.ANSICodeListsClass Type: Public` ## Documentation Pages This section links off to each related item of this documentation sector. ### ColorList `Click Me To Go To The ColorList XML Documentation` ### BoldColorList `Click Me To Go To The BoldColorList XML Documentation` ### DarkenedColorList `Click Me To Go To The DarkenedColorList XML Documentation` ### ItalicColorList `Click Me To Go To The ItalicColorList XML Documentation` ### UnderlineColorList `Click Me To Go To The UnderlineColorList XML Documentation` ### FlashyColorList `Click Me To Go To The FlashyColorList XML Documentation` ### HighlighterColorText `Click Me To Go To The HighlighterColorText XML Documentation` ### InvisibleColorText `Click Me To Go To The InvisibleColorText XML Documentation` ### StrikethroughColorText `Click Me To Go To The StrikethroughColorText XML Documentation` ### BackgroundColorList `Click Me To Go To The BackgroundColorList XML Documentation` ### HighInstensityBackgroundColorList `Click Me To Go To The HighInstensityBackgroundColorList XML Documentation` ### HighIntensityColorList `Click Me To Go To The HighIntensityColorList XML Documentation` ### HighIntensityBoldColorList `Click Me To Go To The HighIntensityBoldColorList XML Documentation` ### HighIntensityDarkenedColorList `Click Me To Go To The HighIntensityDarkenedColorList XML Documentation` ### HighIntensityItalicColorList `Click Me To Go To The HighIntensityItalicColorList XML Documentation` ### HighIntensityUnderlineColorList `Click Me To Go To The HighIntensityUnderlineColorList XML Documentation` ### HighIntensityFlashyColorList `Click Me To Go To The HighIntensityFlashyColorList XML Documentation` ### HighIntensityHighlighterColorText `Click Me To Go To The HighIntensityHighlighterColorText XML Documentation` ### HighIntensityInvisibleColorText `Click Me To Go To The HighIntensityInvisibleColorText XML Documentation` ### HighIntensityStrikethroughColorText `Click Me To Go To The HighIntensityStrikethroughColorText XML Documentation` ### ResetColor `Click Me To Go To The ResetColor XML Documentation` ### ResetForeground `Click Me To Go To The ResetForeground XML Documentation` ### ResetBackground `Click Me To Go To The ResetBackground XML Documentation` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` - [Cecil.ANSI_Utils 1.0.0 Color XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color/) # Cecil.ANSI\_Utils 1.0.0 `Color` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Color` documentation as apart of the XML section of the `C# Language` documentation. Below are documentation pages of the XML Documentation under this sector, as well as the start of this XML Documentation sector. ## Sector Heading This section goes over the Sector's Heading to give a brief about this section before we dive into the individual pages and functionality. `Direct Attributes:Summary: A object for regular ANSI Colors e.g. Black, Red, Green, Yellow, Blue, Magenta, Cyan, White, Foreground Background, Font Settings and Associated Resets.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Class: Cecil_Libraries.ANSI_Utils.Objects.ColorClass Type: Public` ## Documentation Pages This section links off to each related item of this documentation sector. ### BaseString `Click Me To Go To The BaseString XML Documentation` ### Type `Click Me To Go To The Type XML Documentation` ### BasicShade `Click Me To Go To The BasicShade XML Documentation` ### Reset `Click Me To Go To The Reset XML Documentation` ### Background `Click Me To Go To The Background XML Documentation` ### HighIntensity `Click Me To Go To The HighIntensity XML Documentation` ### BaseColor `Click Me To Go To The BaseColor XML Documentation` ### Color Constructor `Click Me To Go To The Color Constructor XML Documentation` ### Format() `Click Me To Go To The Format() XML Documentation` ### GetReset() `Click Me To Go To The GetReset() XML Documentation` ### GetTypeString() `Click Me To Go To The GetTypeString() XML Documentation` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` - [Cecil.ANSI_Utils 1.0.0 Color256 XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-color256/) # Cecil.ANSI\_Utils 1.0.0 `Color256` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `Color256` documentation as apart of the XML section of the `C# Language` documentation. Below are documentation pages of the XML Documentation under this sector, as well as the start of this XML Documentation sector. ## Sector Heading This section goes over the Sector's Heading to give a brief about this section before we dive into the individual pages and functionality. `Direct Attributes:Summary: A object for 256 ANSI Colors there will be a reference of ID's on the GitHub for this packages README.md with the ID's, Foreground Background, Font Settings and Associated Resets.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Class: Cecil_Libraries.ANSI_Utils.Objects.Color256Class Type: Public` ## Documentation Pages This section links off to each related item of this documentation sector. ### BaseString `Click Me To Go To The BaseString XML Documentation` ### Type `Click Me To Go To The Type XML Documentation` ### BasicShade `Click Me To Go To The BasicShade XML Documentation` ### Shade256 `Click Me To Go To The Shade256 XML Documentation` ### Reset `Click Me To Go To The Reset XML Documentation` ### Background `Click Me To Go To The Background XML Documentation` ### Color256 Constructor `Click Me To Go To The Color256 Constructor XML Documentation` ### Format() `Click Me To Go To The Format() XML Documentation` ### GetReset() `Click Me To Go To The GetReset() XML Documentation` ### GetTypeString() `Click Me To Go To The GetTypeString() XML Documentation` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` - [Cecil.ANSI_Utils 1.0.0 ColorRGB XML Documentation Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/sectors/xml-docs-colorrgb/) # Cecil.ANSI\_Utils 1.0.0 `ColorRGB` XML Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the start of the `ColorRGB` documentation as apart of the XML section of the `C# Language` documentation. Below are documentation pages of the XML Documentation under this sector, as well as the start of this XML Documentation sector. ## Sector Heading This section goes over the Sector's Heading to give a brief about this section before we dive into the individual pages and functionality. `Direct Attributes:Summary: A object for 24-Bit RGB ANSI Colors there will be a reference of ID's on the GitHub for this packages README.md with the ID's, Foreground Background, Font Settings and Associated Resets.Remarks: This code is provided by Creator/Chaosyr/SaxbyMod/The Stoat Lord.Excess Attributes:Class: Cecil_Libraries.ANSI_Utils.Objects.ColorRGBClass Type: Public` ## Documentation Pages This section links off to each related item of this documentation sector. ### BaseString `Click Me To Go To The BaseString XML Documentation` ### Type `Click Me To Go To The Type XML Documentation` ### BasicShade `Click Me To Go To The BasicShade XML Documentation` ### Red `Click Me To Go To The Red XML Documentation` ### Green `Click Me To Go To The Green XML Documentation` ### Blue `Click Me To Go To The Blue XML Documentation` ### Reset `Click Me To Go To The Reset XML Documentation` ### Background `Click Me To Go To The Background XML Documentation` ### ColorRGB Constructor `Click Me To Go To The ColorRGB Constructor XML Documentation` ### Format() `Click Me To Go To The Format() XML Documentation` ### GetReset() `Click Me To Go To The GetReset() XML Documentation` ### GetTypeString() `Click Me To Go To The GetTypeString() XML Documentation` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` `Click me to change Documentation Sectors of the C# Language` ## Documentation Languages - [Cecil.ANSI_Utils 1.0.0 CSharp Language Documentation](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/languages/csharp/) # Cecil.ANSI\_Utils 1.0.0 `C#` Language Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This is the Head of the `C#` Language part of the Documentation. Below are links off to individual sectors of the documentation. ## Documentation Sectors This section covers the Sectors related to this Language of the Project Documentation. ### XML Documentation #### Cecil\_Libraries.ANSI\_Utils.Lists `ANSICodeLists` #### Cecil\_Libraries.ANSI\_Utils.Objects `Color` `Color256` `ColorRGB` #### Other Sectors `MORE XML SECTORS TO COME` ### Wiki Documentation `NO WIKI SECTORS AVAILABLE YET` ### Interactive Documentation `NO REN'PY AVAILABLE YET` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) `Click me to change Documentation Languages` ## Project Downloads - [Cecil.ANSI_Utils 1.0.0 NuGet Package Download](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/downloads-file/downloads/nuget-package-download/) # Cecil.ANSI\_Utils 1.0.0 NuGet Package Download ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "silly7.png") ## About this Page This section will go over everything that you may need to know about this page. This page serves as a page in which will link directly to the download of the specified file. Unfortunately this does require your IT to have [GitHub](https://github.com/) and or [NuGet](https://www.nuget.org/) or whatever File Host is used to be unblocked, this is because the files are too heavy to store within IONOS WordPress. Last Updated: 05/27/2026 8:40pm UTC-5 `Press Me To Download This File.` ## Project Files - [Cecil.ANSI_Utils 1.0.0 Attributions File](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/attributions-file/) # Cecil.ANSI\_Utils 1.0.0 Attributions Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This page is more or less just an extension to [Cecil Libraries Organization Attributions](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#content) which is a extension of [Stoat Games Attributions](https://stoatgames.icu/attributions/#content) for additional asset Attribution tied to this Projects Version. If we missed anything contact us at `cecil.libraries@gmail.com`, or if your not comfortable with that email the `@stoatgames.icu` email listed in the footer and they will redirect the email our way! ## Attribution This section will cover all attributions. This section will be formatted in the form of; Asset, Author, Link. Again if anything was missed, email us! Below is a List of all Assets with their Attributions; ### Code *For precise credits and where they apply check the code-base of the Library while in use, or check the code base of this version of the [GitHub Repository](https://github.com/Cecil-Libraries/Cecil-ANSI-Utils/tree/7a51414be51e6dc1539803c5a56d4409a818af17).* - The ANSI Lists `` - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - Color Objects - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - GetColorFromType `` - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - Conversion X to RGB - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - Displayer Code - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) ### Documentation - Code Base Documentation - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - Site-Based Documentation - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - README-Based Documentation - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - GitHub Wiki Documentation - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - NuGet Documentation - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) ### Researched Guides we Referenced - The Original ANSI Lists have their origins from this Gist - Author: GitHub User RabaDabaDoba - Link: [Gist](https://gist.github.com/RabaDabaDoba/145049536f815903c79944599c6f952a) - Color Object's namely for purpose of finding if more could be done with ANSI, we found out RGB and 256 Color was a thing via this document, similar with the separated Resets for Modes, this document also covers a ton more highly recommend checking out this Gist - Author: fnky - Link: [Gist](https://gist.github.com/fnky/458719343aabd01cfb17a3a4f7296797) Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) - [Cecil.ANSI_Utils 1.0.0 Changelog File](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/changelog-file/) # Cecil.ANSI\_Utils 1.0.0 Changelog Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this page. This page covers the Changelog for this version of the project. They may be small or large in size, the Table Of Contents is aimed to help navigation to the version you are after. ## Version 1.0.0 This section covers 1.0.0 of the project and its changes compared to the previous version N/A This version marks the first version of this project. You can find the documentation for this version [here](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/#Metadata). Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) - [Cecil.ANSI_Utils 1.0.0 Documentation File](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/) # Cecil.ANSI\_Utils Documentation Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this page. This is the Head of the Documentation System for the Project Version. Please choose a Language below to navigate to the correct documentation set for your use case. `C# Documentation` Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) - [Cecil.ANSI_Utils 1.0.0 Downloads File](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/downloads-file/) # Cecil.ANSI\_Utils 1.0.0 Downloads Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this page. This page covers linking to all Project Downloads, for the current Project Version and Project selected. 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This page covers the License file attached to [Cecil.ANSI Utils v1.0.0](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/#Metadata). The attached Descriptors under the Header of each License, shown before each License defines whether it is a Parent or Sub-License. ## Cecil Libraries License [(CLL-1.0.0)](https://stoatgames.icu/license-repository/licenses/cll-1-0-0/#content) *An License, created by Cecil Libraries to handle legality related to Usage of Software and related Components to the Product.* Copyright 2025 Cecil Libraries Organization and the Founder(s) Chaosyr This is Treated as the Parent License. In the case where it so falls that a Sub-License and this License conflicts, this License dictates. Also, any Licenses applied to this Product outside of this License are deemed as Sub-Licenses unless otherwise stated. 1. 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This license was created by the [Cecil Libraries Organization](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite). ## Cecil Libraries License [(CLL-1.1.0)](https://stoatgames.icu/license-repository/licenses/cll-1-1-0/) *An Open/Reserved-Source License, created by Cecil Libraries to handle legality related to Usage of Software and related Components to the Product.* Copyright (YEAR) (ORGANIZATION) and the Founder(s) (FOUNDERS) ### Definitions This section goes over any Key Terms that may be unfamiliar to those reading this License. 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In all cases it will explicitly-unless otherwise specified-mean the same thing as defined below. - *belongs to* - … ## Project Versions - [Cecil.ANSI_Utils 1.0.0](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/) # Cecil.ANSI\_Utils 1.0.0 Project-Site ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about this Page. This page is the 1.0.0 Homepage for Our Project [Cecil.ANSI\_Utils](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/#header-container-subsite-project). The following is an overview of this Project and some Statistics. ## About this Project This section acts as a Brief What is this project. This version of the project is a C# library that aims to simplify usage of ANSI Color Utilities within C# and other Languages. The Library is fully fledged for C# development. - Color Modes - Text Processing Modes - Basic Reset Modes - Color Background - Color Foreground - RGB Color Support - HSV/HSL/GRAYSCALE/HEX Conversions to RGB - 256 Color Support - Standard Color Support This library doesn't stop there, it has even more gems you can play around with! The following is everything else the Library offers in a Overview. - `readonly string[]` for each Color + Text Processing Mode - Note, this functionality is Obsolete. - `readonly string[]` for each Color FG/BG - Note, this functionality is Obsolete. - `readonly string[]` for each High Intensity FG/BG - Note, this functionality is Obsolete. - `readonly string[]` for each High Intensity Color + Text Processing Mode - Note, this functionality is Obsolete. - Displayer for the above Lists - GetColorFromType - Note, this Functionality is Obsolete. - Note, this takes either a String or Int Color, and a String Type - Basic Reset Codes - 3 Objects; - Color - Note, this is for the Standard 8 Color, 8 High Intensity Color system that ANSI uses, supported near Universally. - Color256 - Note, this is for the 256 (0-255) Color system or 8-Bit Color system that ANSI can use dependent of the system. - ColorRGB - Note, this is for the True Color, or RGB Color system, the ability to use it depends on the System. - Note, in order to get the Color from these Objects you must utilize `.Format()`, and follow usage by `.GetReset().Format()` to reset what the Object set. - Note, `GetReset()` cannot be called again after being called to get the Original Color Object. - A Displayer for Each Color Object showing all possibilities. - Note, avoid the RGB one unless you want to wait for all combinations of (0-255), (0-255), (0-255) - RGB Conversions; - HSV to RGB - HSL to RGB - Grayscale to RGB - Hex to RGB ## Where can I find this version of the Project? This section covers where this Project can be found; This project can be found in the following places; - NuGet: [Cecil.ANSI\_Utils NuGet Package](https://www.nuget.org/packages/Cecil.ANSI_Utils/1.0.0) - Statistics: [NuGet Trends](https://nugettrends.com/packages?ids=Cecil.ANSI_Utils&months=24) - Statistics: [NuGet Package Stats](https://www.nuget.org/stats/packages/Cecil.ANSI_Utils?groupby=Version) - GitHub: [Cecil.ANSI\_Utils GitHub Repository](https://github.com/Cecil-Libraries/Cecil-ANSI-Utils/tree/7a51414be51e6dc1539803c5a56d4409a818af17) - Note: You will need to manually compile for this version via GitHub, it was not released. - Statistics: [See below for a Statistics Screen or Click Me!](https://raw.githubusercontent.com/Cecil-Libraries/Cecil-ANSI-Utils/main/profile/pin-readme-tools-github-readme-stats.svg) ![Cecil.ANSI_Utils GitHub Repository Statistics](https://raw.githubusercontent.com/Cecil-Libraries/.github/d1dc10651c5f81a0b6826db3945804f9bc0b3623/profile/Cecil-Libraries-Cecil-ANSI-Utils.svg "Cecil.ANSI_Utils GitHub Repository Statistics") Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) ## Projects - [Cecil.ANSI_Utils](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/) # Cecil.ANSI\_Utils Project-Site Homepage ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about Cecil.ANSI\_Utils Page This page is the Homepage for Our Project [Cecil.ANSI\_Utils](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/#header-container-subsite-project). The following are sub-pages related to this Project and some Statistics. ## About this Project This section acts as a Brief What is this project. This project is a C# NativeAOT library that aims to simplify usage of ANSI Color Utilities within C# and other Languages. Currently the Library is fully fledged for C# development, with NativeAOT in the works. This library provides support for the following Systems. - Color Modes - Text Processing Modes - Reset Color Modes - Reset Text Processing Modes - Color Background - Color Foreground - RGB Color Support - HSV/HSL/GRAYSCALE/HEX Conversions to RGB - 256 Color Support - Standard Color Support This library doesn't stop there, it has even more gems you can play around with! The following is everything else the Library offers in a Overview. - `ReadonlyList` for each Color + Text Processing Mode - Note, this functionality is Obsolete. - `ReadonlyList` for each Color FG/BG - Note, this functionality is Obsolete. - `ReadonlyList` for each High Intensity FG/BG - Note, this functionality is Obsolete. - `ReadonlyList` for each High Intensity Color + Text Processing Mode - Note, this functionality is Obsolete. - Displayer for the above Lists - GetColorFromType - Note, this Functionality is Obsolete. - Note, this takes either a String or Int Color, and a String Type - Reset Codes - 4 Objects; - ColorBase - Note, this is the Base of the following 3 Color Objects, and cannot be used on its own to provide a Color. - Color - Note, this is for the Standard 8 Color, 8 High Intensity Color system that ANSI uses, supported near Universally. - Color256 - Note, this is for the 256 (0-255) Color system or 8-Bit Color system that ANSI can use dependent of the system. - ColorRGB - Note, this is for the True Color, or RGB Color system, the ability to use it depends on the System. - Note, in order to get the Color from these Objects you must utilize `.Format()`, and follow usage by `.GetReset().Format()` to reset what the Object set. - Note, `.GetReset()` cannot be called again after being called to get the Original Color Object. - A Displayer for Each Color Object showing all possibilities. - Note, avoid the RGB one unless you want to wait for all combinations of (0-255), (0-255), (0-255) - RGB Conversions; - HSV to RGB - HSL to RGB - Grayscale to RGB - Hex to RGB - ColorBaseTypeSwitch - ColorTypeSwitch - GetDigitStart - and More to come! ## Where can I find this Project? This section covers where this Project can be found; This project can be found in the following places; - NuGet: [Cecil.ANSI\_Utils NuGet Package](https://www.nuget.org/packages/Cecil.ANSI_Utils) - Statistics: [NuGet Trends](https://nugettrends.com/packages?ids=Cecil.ANSI_Utils&months=24) - Statistics: [NuGet Package Stats](https://www.nuget.org/stats/packages/Cecil.ANSI_Utils?groupby=Version) - GitHub: [Cecil.ANSI\_Utils GitHub Repository](https://github.com/Cecil-Libraries/Cecil-ANSI-Utils) - Statistics: [See below for a Statistics Screen or Click Me!](https://raw.githubusercontent.com/Cecil-Libraries/Cecil-ANSI-Utils/main/profile/pin-readme-tools-github-readme-stats.svg) ![Cecil.ANSI_Utils GitHub Repository Statistics](https://raw.githubusercontent.com/Cecil-Libraries/.github/d1dc10651c5f81a0b6826db3945804f9bc0b3623/profile/Cecil-Libraries-Cecil-ANSI-Utils.svg "Cecil.ANSI_Utils GitHub Repository Statistics") Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) ## Subsidiaries - [Cecil Libraries Organization](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/) # Cecil Libraries Organization Sub-Site Homepage ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This section will go over everything that you may need to know about our sub-site. This page acts as the homepage of the sub-site associated with the [Cecil Libraries Organization](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite). It will cover some about us, some FAQ, as well as quick links to our projects. If you need further info, feel free to contact us. You can find methods to do so below. ## About the Organization This section will go over the basic info that you may want to know about the organization. Some brief information about us is answered below if you need any other information feel free to shoot us a Email! #### Who are We? We are a organization located in the USA, and founded by Chaosyr. Our focus is to create easy to use software for things like mods, games, applications and other forms of software. #### What is your Motto? What does it mean? We aim to provide as much as we can (e.g. helpers, utilities, examples, and so on), while keeping things simple within our libraries. You can find this in action within [Cecil.ANSI\_Utils](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/#header-container-subsite-project). #### How to get in contact? - You can join our support discord; [https://discord.gg/8yDjSXzvgu](https://discord.gg/8yDjSXzvgu) - Or you can, email us at the following email; [cecil.libraries@gmail.com](mailto:cecil.libraries@gmail.com) #### Where can we be found officially? - GitHub: [https://github.com/Cecil-Libraries](https://github.com/Cecil-Libraries) - Git.Gay; [https://git.gay/Cecil-Libraries](https://git.gay/Cecil-Libraries) - LinkedIn; [https://www.linkedin.com/company/cecil-libraries-organization/](https://www.linkedin.com/company/cecil-libraries-organization/) - Discord; [https://discord.gg/8yDjSXzvgu](https://discord.gg/8yDjSXzvgu) - GMAIL; [cecil.libraries@gmail.com](mailto:cecil.libraries@gmail.com) - NuGet; [https://www.nuget.org/profiles/Cecil\_Libraries\_Organization\_Org](https://www.nuget.org/profiles/Cecil_Libraries_Organization_Org) - NuGet; [https://www.nuget.org/profiles/Cecil\_Libraries\_Organization](https://www.nuget.org/profiles/Cecil_Libraries_Organization) - StoatGames; [https://stoatgames.icu/subsidiaries/cecil-libraries-organization/](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite) Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) - [Cecil Libraries Organization Attributions Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/attributions/) # Cecil Libraries Organization Attributions Page ![Stoat Games Banner](https://stoatgames.icu/wp-content/uploads/2026/06/silly7-1024x179.png "Stoat Games Banner") ## About this Page This page is more or less just an extension to [Stoat Games Attributions](https://stoatgames.icu/attributions/#content) for additional asset Attribution tied to our Organization. If we missed anything contact us at `cecil.libraries@gmail.com`, or if your not comfortable with that email the `@stoatgames.icu` email listed in the footer and they will redirect the email our way! ## Attribution This section will cover all attributions. This section will be formatted in the form of; Asset, Author, Link. Again if anything was missed, email us! Below is a List of all Assets with their Attributions; ### Fonts and Artworks - Cecil Libraries Logo - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) ### Licensing and Setups - Cecil Libraries Licenses - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) - Cecil Libraries Organizations Rulesets - Author: Chaosyr - Link: [Chaosyr's KoFi](https://ko-fi.com/thincreator3483) Table Of Contents 1. [Cecil.ANSI\_Utils 1.0.0 ColorRGB.GetReset() XML Documentation Page](#cecilansi-utils-100-colorrgbgetreset-xml-documentation-page) - [About this Page](#about-this-page) - - [Item Information](#item-information) ## Site Builder - [Cecil Libraries Organization Sub-Site Footer](https://stoatgames.icu/astra-advanced-hook/cecil-libraries-organization-sub-site-footer/) [![The Cecil Libraries Organization Logo](https://stoatgames.icu/wp-content/uploads/2026/03/cropped-CecilLibsLogo-Thin-Creator-150x150.png "cecillibslogo thin creator")](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite) ## [Cecil Libraries Organization](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite) You have reached the bottom of the Sub-Site. Below is some useful information and links. #### Project Directory Press me to fold out the associated list - [Cecil.ANSI\_Utils](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/#header-container-subsite-project) #### Social Medias Press me to fold out the associated list - [GitHub](https://github.com/Cecil-Libraries) - [Git.Gay](https://git.gay/Cecil-Libraries) - [LinkedIn](https://www.linkedin.com/company/cecil-libraries-organization/) - [Community Discord](https://discord.gg/8yDjSXzvgu) - [NuGet](https://www.nuget.org/profiles/Cecil_Libraries_Organization) - [StoatGames](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite) #### Contact Methods Press me to fold out the associated list - Email: [cecil.libraries@gmail.com](mailto:cecil.libraries@gmail.com) - Text: [813-520-0373](sms:+1-813-520-0373) #### Attributions + Licenses Press me to fold out the associated list - [Attributions Page](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/attributions/#content) - Cecil Libraries License [(CLL-1.0.0)](https://stoatgames.icu/license-repository/licenses/cll-1-0-0/#content) - Cecil Libraries License [(CLL-1.1.0)](https://stoatgames.icu/license-repository/licenses/cll-1-1-0/#content) [![Copyright Terms; Must credit the authors (BY), No Distribution Allowed (ND)](https://stoatgames.icu/wp-content/uploads/2026/04/Cc_by-nd_icon.svg-300x105.png "CC BY ND")](https://creativecommons.org/licenses/by-nd/4.0/) ###### © Copyright Cecil Libraries Organization 2026 ***Applies to the Subsidiary Only*** - [Cecil Libraries Organization Sub-Site Header](https://stoatgames.icu/astra-advanced-hook/cecil-libraries-organization-sub-site-header/) [![The Cecil Libraries Organization Logo](https://stoatgames.icu/wp-content/uploads/2026/03/cropped-CecilLibsLogo-Thin-Creator-150x150.png "cecillibslogo thin creator")](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite) ## [Cecil Libraries Organization](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/#header-container-subsite) Welcome to the Home of the Cecil Libraries Organization. Below are some Quick-Links. #### Project's Click a Project to navigate to their Documentation and related Information ##### [Cecil.ANSI\_Utils](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/#header-container-subsite-project) This is a Library centered around ANSI-Color based Utilities, with capability for most known Text Processing Modes, and all Color Mode Types. ##### [ANSI-Utils-Tester](https://github.com/Cecil-Libraries/ANSI-Utils-Tester) This is the official Tester associated with the Cecil.ANSI\_Utils Library. ##### [Cecil.Bridge](https://github.com/Cecil-Libraries/Cecil-Bridge) A Bridge project for communication between netframework3.5 up to modern .NET versions. - [Cecil.ANSI_Utils 1.0.0 Project-Site Footer](https://stoatgames.icu/astra-advanced-hook/cecil-ansi_utils-1-0-0-project-site-footer/) [![The Cecil Libraries Organization Logo](https://stoatgames.icu/wp-content/uploads/2026/03/cropped-CecilLibsLogo-Thin-Creator-150x150.png "cecillibslogo thin creator")](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/#Metadata) ## [Cecil.ANSI\_Utils 1.0.0](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/#Metadata) You have reached the bottom of the Project Site. Below is Quick-links to related Files #### Project Files Press me to fold out the associated list - [Documentation](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/documentation-file/#content) - [Changelog](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/changelog-file/#content) - [Attributions](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/attributions-file/#content) - [License](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/license-file/#content) - [Downloads](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/downloads-file/#content) - [Statistics](https://stoatgames.icu/subsidiaries/cecil-libraries-organization/projects/cecil-ansi-utils/versions/cecil-ansi-utils-1-0-0/files/statistics-file/#content) ###### Licensed under [(CLL-1.0.0)](https://stoatgames.icu/license-repository/licenses/cll-1-0-0/#content) and Sub-Licensed under [(SML-1.0.0)](https://stoatgames.icu/license-repository/licenses/sml-1-0-0/#content). `Click me for the Full Legally Mandated License for this Version.` - [Cecil.ANSI-Utils 1.0.0 Project-Site Header](https://stoatgames.icu/astra-advanced-hook/cecil-ansi-utils-1-0-0-project-site-header/) #### Net Frameworks The following are all Net Frameworks, in which this version of the Project has built in support for. 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